Downloads

Updated 11 January 2019


PLEASE NOTE: I AM CURRENTLY UNABLE TO SIGN IN TO REPLY TO COMMENTS. PLEASE USE THE BEARS PIT FORUM TO CONTACT ME. I HAVE CONTACTED TECH SUPPORT BUT THEY HAVE NOT HELPED. IF YOU HAD TROUBLE DOWNLOADING UPDATE 2 PLEASE TRY AGAIN NOW. THANK YOU.

Version 1.11 of Arulco Vacations
for JA2 v1.13 b7609
 is ready for download!

The Complete v1.11 11-January-2019 is 750 MB in size.

Arulco Vacations v1.11 is a massive tweak of JA2v1.13 r7609.






A note on the new recruitable characters:
There is a text file included in the download - NewRecruitables.txt - that details the recruiting interaction with all the additional recruitable characters in Arulco Vacations. For v1.10 Doreen Harrows is now recruitable after you finish the Factory Children quest (if you don't kill her!). See the text file for particulars. All total, Arulco Vacations includes the following characters who are now recruitable: Darrel Hick, Alish "Perko" Perkopoulos, Angel DaSilva, Maria DaSilva, Joey Graham, James "Skyrider" Bullock, Fred Morris, Matt Duncan, Oswald Johnston, Calvin Barkmore, Carl Tercel, Brenda Drake, Doreen Harrows, Annie (Matron of Mayhem), Chris (Imposter), Joe (Tiffany Eddie), and Jasmin (T-Rex). In addition, the following characters have been added from other mods: Rude Dog (from Urban Chaos Mod), Jerry Melo (from JA2.5 UB), Alberto Ruiz (from Vietnam SOG '69), and Jane Shepard (from Flugente's additional characters). Plus, the following characters are new to the M.E.R.C. roster: Rachel Thorne, Dr. Catherine "Knockout" Onorosa, Dr. ZoRutha Jones, and Guido Grimaldi. All the information specific to each character regarding recruitment is available in the included NewRecruitables.txt in the Docs folder, the Data-AV folder, and the main game folder (just in case you have trouble finding it). The two (2) new merchants (Etta Smith (Balime) and Ray (San Mona) have had their inventories greatly expanded with rare items.




Once I recover from making this mod I will detail all of the changes on this blog as time permits.




Arulco Vacations v1.11 comes in the standard VFS configuration, and will install alongside any and all other VFS mods you have installed without interfering with them. As usual, you must use the official Jagged Alliance v1.12 game with the Bear's Pit v1.13 r7609 Mod as a base for install.
DO NOT INSTALL ANY OF THESE FILES INTO THE "PROGRAM FILES" folder.




Use a clean install of JA2 1.12 with the stable v1.13 r7435 b7609 installed on top of it overwriting all files, and v1.11 of Arulco Vacations extracted over all of that, overwriting all files again (only one file will be overwritten -- the "ja2.ini" file, which sets the new game options). Using any other release, build or update is done at your own risk. I have not tested this with any other release, build or update. This v1.11 package is a 768MB zip file.

V1.11 of Arulco vacations includes Sevenfm's latest Experimental Executable at the time of this release -  ja2_7609en_AI_r946. I highly recommend using this executable to play Arulco Vacations. He has done a fantastic job on making the AI more intelligent - making for a much more enjoyable experience.

Please Note:

A major modification to the combat system is implemented in v1.11. The weapons designated "Rifle" and "Assault Rifle" have been changed so that all rifles that use a full power battle rifle cartridge (7.62x51mm and 7.7x56mmR, for example) are now designated as "Rifle". All weapons that use an Intermediate cartridge (5.56x45mm and 7.62x39mm, for example) are designated as an "Assault Rifle". This change is because the tactical role of Battle Rifles and Assault Rifles are entirely different. 'Battle Rifles' are either semi-automatic or select-fire in nature (although most of them are actually not controllable in full-automatic), firing a non-intermediate, full-power cartridge, and being considerably longer and heavier, and offering a long range tactical option. 'Assault Rifles', on the other hand, are meant to be used at shorter ranges and to be used in burst or automatic mode. While I would be happier with 8 to 10 different designations for all the weapons included within these two designations - I have to work with what the game provides. What this means in-game is that characters will now have a wider assortment of 'rifles' they can use without incurring the 'assault rifle penalty'. To even the playing field with this new modification all 'Battle Rifles' have had their Automatic Fire Penalty increased to reflect in-game that they are to be used in automatic mode in extreme circumstances only.

Please note that I use the terms "Battle Rifle" and "Assault Rifle" in the following context:

The denomination of "Battle Rifle" is given to any military service weapon that’s either semi-automatic or select-fire in nature (although most of them are actually pretty much not controllable in full-automatic!), firing a non-intermediate, full-power cartridge, and being considerably longer and heavier, and offering a longer range than intermediate caliber selective fire rifles ("Assault Rifles").

As well, other aspects of the combat system have also been further modified in v1.10. These include, but are not limited to, Accuracy, Recoil, Range, Reliability, Handling, and Ready Time. Scopes have been re-worked to reflect that the increased handling of sniper rifles is due to the power of the scope, not (usually) to the inherent construction of the rifle. Therefore, scopes now have a Handling Penalty Modifier that applies to the weapon they are attached to. Scopes also make it more difficult to track a target - both penalties increase with the power of the scope. Other sights have also been modified to more accurately reflect their real-life qualities.

The above is just a small example of the modifications that have gone into the making of Arulco Vacations, and v1.11 in particular. There are very many more throughout all aspects of the game.
 



Arulco Vacations
Install Directions
and Download Links
v1.11 will break your saved games from previous releases of Arulco Vacations. You will have to start a new game.

DO NOT INSTALL ANY OF THESE FILES INTO THE "PROGRAM FILES" folder.
Use the "Options" button in the installers to make a new folder named JA2 or whatever name you like -- but not anything similar to "Program Files".



The Step-by-Step Instructions for a Clean Install

1) Install Jagged Alliance 2 v1.12


2) Install JA2 v1.13 Full Release 7435, overwriting all files.


3) Install JA2 v1.13 Update 7609 for Release 7435, overwriting all files.


4) Run the zPatch.bat file found in the main game folder.

5) Extract Arulco Vacations v1.11 11-January-2019 Install Package into the main game folder, overwriting the ja2.ini file.


6) Create a desktop launcher icon for Arulco Vacations pointing to the latest "ja2_7609en+AI" executable (r946 is included in this install), and using the included AV icon in the main game folder.
. . .
7) Start game, enjoy, kick ass.





These are the Default Options
Arulco Vacations was designed to use.
You have to set these up yourself
whenever you start a new game:

Difficulty = Experienced
New Chance To Hit System = Yes
Skill Traits = New
Game Style = Sci-Fi
Inventory / Attachments = New / New
Progress Speed of Item Choices = Normal
Available Arsenal = Tons of Guns
Character Backgrounds = Yes
Enemies Drop All Items = Yes
Food System = No (but can be Yes)
Bobby Ray's Quality = Awesome
Bobby Ray's Quantity = Normal
Improved Interrupt System = Yes
Inventory Manipulation Costs AP = Yes
Max Squad Size = 10
10 IMP voice sets are on by default, 5 Male & 5 Female




Lock and Load! It's time to rock and roll!



Additional Downloads

There are no additional downloads at this time.








"Cry 'Havoc!', and let slip the dogs of war!"
 ------------------



 Play. Enjoy. Visit me here at arulco.blogspot.com for lots more info and to contact me with any problems, and especially your impressions and wishlists!

I am also frequently at The Bear's Pit where there is a special topic forum for Arulco Vacations. It is
the forum for JA2 fans!

As well, there's a FaceBook page for Arulco Vacations where we can also discuss changes and additions to Arulco Vacations. See you here, there, and some other places too!


Arulco Vacations is not compatible with other mods of v1.13. it was designed to be installed alongside the 2014 Stable Release of v1.13, otherwise known as release 7435 build 7609.


Nothing to see here except some old graphics not in use at the moment:








79 comments:

  1. Mate.
    I managed to download the files to my phone and transfer them to my laptop.
    But the Tweak is a problem.
    I opened a bitcasa account and have the file there but I cannot figure out how to actually download it.
    I can email a link to it but don't seem to be able to download it.
    I've tried pressing the cloud icon with the arrow pointing down but it doesn't do anything.
    It might be the poor connection up here though everything else went fine.
    Am I doing something wrong?

    Zulu63

    ReplyDelete
    Replies
    1. Hmm . . . you should not have had to open an account, but then maybe because you are in a different country the rules are different.

      Do you have JavaScript enabled? Perhaps a JavaScript blocker on your browser, like NoScript? Then again, it's your phone, and I don't know anything about phones and the internet -- not ever having one of those smartphone thingies.

      In any case, I just uploaded v1.01, which adds a bunch of Facility abilities. Try downloading 1.01 from your computer.

      As far as BitCasa is concerned, yes, by selecting the file (a check appears in the checkbox), and clicking on the download cloud should start the download.

      Delete
    2. Actually, by clicking on the link on my Downloads page here -- that should open up a browser tab with the download ready.

      Delete
  2. Thanks Ed.
    Sorry to be a pain.

    ReplyDelete
  3. Not at all, yo. Not at all. Let me know if you get it going. It should be fun to finally have the right mix of males and females for your family!

    If you have any more troubles -- do not hesitate to contact me. I'll do my best.

    ReplyDelete
  4. Woot 1.03!
    Just started this and can't wait to get into the meat of it. One question , is it possible to edit the speed of characters? And if so what file is the value in. Everyone is moving ridiculously fast for some reason.
    Oh and will turning the food system on cause any problems? I notice you recommend it to be off.

    ReplyDelete
    Replies
    1. Never mind I fixed the speed.

      Delete
    2. Oops! Sorry about that! I meant to slow them down before release but forgot. I have an old computer that needs help so i sped them up. I'll post a How-To on this page for people. Thanks for reminding me!

      As for the Food System . . . I have added some food on some of the maps I've made, but I don't think it's enough because it doesn't replenish. From what I've read on the forums it is a pain to have to keep going to the bars for food. At some point I'll figure out how to add new merchants -- and then I'll put some merchants in the General Stores and such to sell food.

      Delete
    3. To fully answer your question about the food --no, it won't cause any problems with what I've done.

      Delete
    4. Thanks Ed!

      Really enjoying this. Currently building up a stash of gear for my militia by raiding patrols. One more question, do militia need the to resupply ammo? Or do they have a infinite amount of ammo once armed?

      Delete
  5. I'm glad you are liking it. I'd appreciate a progress report now and again, as it will help me decide how and what to tweak in the future versions. After all, everyone games at least a little bit differently, and so has different experiences.

    As for the Militia, they need ammo re-supply. They do not have infinite ammo. I have them set to prefer weapons with at least 20 ammo available. That can help you figure out which weapons they will take first.

    Check the Militia page comments (at the bottom). I detailed some answers there about the Militia that will help you decide what to leave for them, and how they choose what to pick up. Also, how you can fine tune exactly what they will and will not pick up.

    ReplyDelete
    Replies
    1. Thank you! The info on the militia page really helped. I'm actually about to restart as I'm unhappy with a few choices I made in character selection, namely I bankrupted myself. 0_0 Yea, got a bit carried away. I'll get back to you after I make some progress.

      And awesome work man!

      Delete
  6. lol I did the same thing at first -- bankrupting myself! It may seem like there's money to burn, but what really has happened is the economic game has been kicked up a couple notches to a higher level of difficulty.

    Thanks, I'm glad you are enjoying it!

    ReplyDelete
  7. ed, the F9 download link is busted

    ReplyDelete
  8. Are you going to get 1.04D out or just go straight to 1.05?

    ReplyDelete
  9. Going straight to v1.05. I'm almost there -- I've re-worked/enhanced/added-to many aspects of the game, including (but not limited to) the opening scenario, a different bunker-ending scenario, a different underground experience, more factions, more Facilities, more Sector environmental modifiers, and enhanced town maps. I'm working on a couple-three glitches right now, and finishing up new stuff I started. I had also wanted to add a new character . . . but that might have to wait. Also, I just started a new job so my time is much limited from what it was . . . otherwise, v1.05 would have been out already.

    ReplyDelete

  10. Double thumbs up, I'm jumping on that as soon as its done. I just finished my Wasteland 2 run and am willing to wait a bit to hop into such an immersive mod.

    ReplyDelete
  11. upon opening two boxes of goodies at base west of getting the hummer, crash2desk. one box had mod kev armor, forgot the other also some new houses in San Mona don't reveal interior. Keep up the great work and channel Billy Crystal's "Marvelous!"

    ReplyDelete
    Replies
    1. Thank you, for both the "Mahvelous" and the bug report. I'll get on those bugs immediately.

      Delete
  12. The Enemy's are moving ridiculously fast is there a way to slow them down? Cheers

    ReplyDelete
    Replies
    1. Check your K@2_Options.ini file in the ../Data-1.13 folder and do a search for "speed" -- you'll find this setting:

      ; Controls animation speed for faster movements in battle
      ; 1.0 = normal
      ; 0 = max speed
      ; Range: 0-1.0 (fractions are allowed)
      ;------------------------------------------------------------------------------------------------------------------------------

      PLAYER_TURN_SPEED_UP_FACTOR = 1.00
      ENEMY_TURN_SPEED_UP_FACTOR = 1.00
      CREATURE_TURN_SPEED_UP_FACTOR = 1.00
      MILITIA_TURN_SPEED_UP_FACTOR = 1.00
      CIVILIAN_TURN_SPEED_UP_FACTOR = 1.00

      Make sure all the factors are set at 1.00 as above.

      If that doesn't work, search for "invisible" in that same file, you'll find this setting:

      ; Improved auto fast forwarding.
      ; AUTO_FAST_FORWARD_ENEMIES:
      ; 0 - default behaviour
      ; 1 - auto fast forward only enemies that are not seen by player's team
      ; 2 - auto fast forward only invisible enemies
      ; 3 - auto fast forward all enemies
      ; AUTO_FAST_FORWARD_MILITIA:
      ; 0 - default behaviour
      ; 1 - auto fast forward only militia that does not see enemies
      ; 2 - auto fast forward militia always
      ; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
      ; 0 - default behaviour
      ; 1 - auto fast forward only invisible
      ; 2 - auto fast forward always
      ; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
      ;------------------------------------------------------------------------------------------------------------------------------

      AUTO_FAST_FORWARD_ENEMIES = 1
      AUTO_FAST_FORWARD_MILITIA = 1
      AUTO_FAST_FORWARD_CIVS = 1
      AUTO_FAST_FORWARD_CREATURES = 1

      Try it at the 0 (zero) setting, and see if that helps.

      Delete
    2. Oops . . . that's JA2_Options.ini . . . dunno where the K@ came from.

      Delete
  13. No worries I'll give it a Crack. Cheers Ed

    ReplyDelete
  14. Worked like a charm thanks for your help Ed

    ReplyDelete
  15. Is there a way to play JA on 64 bit I'm running windows 10

    ReplyDelete
    Replies
    1. It's Windows 10 you are having problems with, not 64-bit architecture. Check the Bear's Pit Forum for Windows 10 workarounds -- http://thepit.ja-galaxy-forum.com/

      Delete
  16. Cheers Yea when I was playing it before it was on a laptop but I've trying to play it on my desktop it was working but all it was is a black screen but all I could hear was audio but I'll have a look and check it out. Cheers

    ReplyDelete
    Replies
    1. Hmm . . . then it is possible that it is the video driver at fault. If so, that might be a bit tougher of a problem. Then again, it might be the video resolution. Check your Ja2.ini file, search for "resolution" and match the game resolution to your desktop resolution -- alternately, make sure the game resolution is one that your desktop video driver can support.

      Delete
  17. i found a way to fix it. i tried and it worked 100%. Ill share this too just in case this happens to anybody who has issues.

    1. Go to http://www.nongnu.org/wined3d/

    2. Look for:
    Full directory (with older versions, patches...): http://download.savannah.nongnu.org/releases/wined3d

    3. Than look for v1.1.38 / 24-Jun-2013 20:02
    4. Download the wined3d.exe
    5. Extract It with 7zip.
    6. Copy ddraw.dll, libwine.dll and wined3d.dll from extracted $SYSDIR folder into the root folder of your JA2 installation

    ReplyDelete
  18. Will there be any issue if I ran the game via the Ini.editor just to lower the resolution? Now when I run via the +fix exe the res is as I've set it and I'm afraid when I've ran the game via ini editor it messed something up, so should it all be good?

    ReplyDelete
    Replies
    1. Running it through the ini editor should be OK -- just make sure to select the correct ini file and make sure all the other selections are correct. However, there is an easier way to change the screen resolution: open ja2.ini in a text editor (like Notepad), scroll to the screen resolution section and select the resolution you want. Save . . . and it will be set that way every time you start the game.

      Delete
    2. Oh, and I recommend using the +AI executable -- it contains all the fixes in the +fix executable plus many more AI improvements.

      Delete
  19. Bonjour Frorm France. impossible to run the game. I have a missing: INTERFACE\fish\sti. Don't find the unoficial r7769.

    ReplyDelete
    Replies
    1. Bonjour. Hmm. That "INTERFACE\fish\sti" is a strange error message! There is no "fish" or "fish.sti" in the game AFAIK. You don't need r7769. Download the r7435 from the link above, then download and install r7609 from the link above, install and run the zPatch.bat which you will find in the main game folder. That will give you a working base Stable Release v1.13. Then download and install Arulco Vacations v1.06. After that you can download and install the v1.06 Patch A.

      Delete
  20. Bonjour,
    game run perfect under windows XP but still crash under wnd 10 even with the patch. Any idea? you are making a great jod and it is a pleasure to play the game again.

    ReplyDelete
    Replies
    1. There are known issues trying to run the game under Windows 8 & up. You can read what other players have done to make it work in this thread at The Bear's Forum: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22166&goto=335812&#msg_335812 Also, Chris Moylan, in a reply above, states this:

      1. Go to http://www.nongnu.org/wined3d/

      2. Look for:
      Full directory (with older versions, patches...): http://download.savannah.nongnu.org/releases/wined3d

      3. Than look for v1.1.38 / 24-Jun-2013 20:02
      4. Download the wined3d.exe
      5. Extract It with 7zip.
      6. Copy ddraw.dll, libwine.dll and wined3d.dll from extracted $SYSDIR folder into the root folder of your JA2 installation

      Unfortunately I do not have personal experience running it on Win10. I am using Win7.

      Delete
  21. Good stuff and good timing. Winter is around the block and i am ready for Vacations in Arulco.

    ReplyDelete
  22. Looks like patch 1.07 2 link is not correct, it leads to ArulcoVacationsTweak102.zip which was uploaded at "2015-03-05 20:16:18".
    Please check the link.

    ReplyDelete
    Replies
    1. Oops! Thank you for letting me know. It is fixed now. My apologies.

      Delete
  23. My mercs become drunk when they drink themselves from canteens. When I command them to drink , it's not hapenning, they are just drinking without any consequences. Is it a bug? ;)

    ReplyDelete
    Replies
    1. Town sectors with a bar or liquor shop have an Ambient Facility effect that is a random chance that a Merc will get drunk. Patch 1 (included in patch 2) lowered the chance as base v1.07 had the chance too high. Move the Mercs to a sector without a bar or liquor shop and the effect will wear off.

      Delete
    2. Thanks! It seems that most of my mercs are addicts ;)

      Delete
  24. Hello. The page states it is 1.08, but download link leads to page where is a file labeled as 1.07. Please, can you confirm if this si the right version of the mod?

    ReplyDelete
    Replies
    1. Sorry, my mistake. There are several links on the page to the download package . . . and I forgot to change the first one! Fixed. v1.08 is the correct version number.

      Delete
  25. Hello,I have a question please, is there a mod compatible with guns.get into the game PP Vytiaz because I like it and fail se.xml items weapon does not work so I tried to thank.

    ReplyDelete
    Replies
    1. There are no mods compatible with AV yet. I can put the Vytiaz in the game for the end-of-month update, but it will only be available at the weapons facility in Orta. I am keeping AV in the 1999 time frame, so weapons produced after 1999 are only available as prototypes at the Arulcan weapons facility.

      Delete
    2. Thank you for your reply and thank you for the perfect mod.I know it's a trifle but I like some Russian Firearms.

      Delete
  26. The game crashes to the desktop from a start. Please make the AV portable version with just one step calling "Plag n Play"

    ReplyDelete
    Replies
    1. The most likely reasons for the CTD is that the files were unzipped into the wrong folder, or the 7609 batch file was not run. I cannot change the 1.13r7609 install because it is not my mod. To include it in AV would more than double the size of the file, which is already approaching 1GB. Check to make sure you have a Data-AV folder in the same folder as you have a Data folder, a Data-1.13 folder, a Data-UB folder, and a Data-CamoInterface folder. If not, then AV was unzipped into the wrong folder.

      Delete
  27. How do I repair helmets, vests & pants?

    ReplyDelete
    Replies
    1. Mercs repair armour & clothes after all weapons and attachments have been repaired. Armour items that include Kevlar, Twaron, Spectra, Dynema, Polyethylene, or Ceramic are not repairable -- as in real life. Once the fibers deteriorate, or the ceramic is damaged, there is no fixing it. Flak & armour vests include Polyethylene, Kevlar & etc in their base construction, and so are not repairable. The item description will say if an item in not repairable.

      Delete
    2. I see, thanks. I hadn't read the description of the items as I was so used to being able to repair everything in the game.

      How do I combine things to make stuff like can with string and such? Drag & drop doesn't seem to work.

      Delete
    3. Also, for some reason, Tony doesn't seem to give me any money when I sell things to him? Is there something else to it than just selling stuff through the regular menu?

      Delete
    4. Sorry about Tony -- I'm trying to figure out why he does that. If you buy things at the same time as selling things the game subtracts the correct amount from what you owe him. That's a pain, especially if you don't need anything he has. You can always sell items through inventory to the general population by using ALT-LMB. The can & string, and others, should operate as normal JA2. I've never used that particular one so I have to test it to see why it isn't working.

      Delete
    5. Don't be sorry, AV is awesome, some small stuff always gets through. I'll just have to bolster my finances in a different way. Maybe Keith will give me cash for guns when I cleared the hillbillies.
      Regarding the combining thing: when I put stuff together that should create something else (like duct tape, quick glue & steel pipe), the stuff just "hangs" in the slots but doesn't actually combine to a new item.

      Oh well, enough other things to mod the guns with ^^

      And btw., thanks for replying, I thought it would be a longshot posting here, but it's great to get answers so quickly.

      Delete
    6. You're welcome! Keith is more a purveyor of civilian weapons in AV so he won't be buying a lot of the military weapons.

      You can always post at The Bear's Pit -- I check in every day.

      Delete
  28. There is a missing Profiles folder in 1.10 install package.
    Best Regards
    DanielS

    ReplyDelete
    Replies

    1. Oops! Sorry about that! I am uploading a Fix, and also re-uploading the complete download with the missing folder. Thank you for letting me know.

      You can create a "UserProfile_ArulcoVacations" folder (without the quotation marks) in your Profiles folder to correct the error. The only missing file is the JA2-sp.ini - which only holds the beginning game options, and will be created when you select those options yourself at the start of a game.

      Delete
    2. Thanks. I copied clean UserProfile from 1.08 install and all works fine.

      Delete
  29. This comment has been removed by the author.

    ReplyDelete
  30. When I try to enable Ini Editor this message shows: "object reference not set to an instance of an object." I downloaded and installed 1.10 twice and still... How it can be fix?

    ReplyDelete
    Replies
    1. I wish they would remove IniEditor from the v1.13 mod. IniEditor has not been updated in a long time, and will ruin any files it tries to modify. If you want to edit the XML/INI files I suggest Notepad++. If you want to start the game, simply double-click the executable or create a desktop launcher with the included Arulco Vacations icon.

      Delete
    2. In case it matters: I am playing in a brand new ASUS laptop...
      I did and this JA 2 Fatal Error message shows:
      File: vsurface.cpp
      Line: 1050
      Location: CreateVideoSurface
      Could not create video surface from file:Interface\b_map_1024x768.pcx

      Delete
    3. What resolution do you have the game set up for (in JA2.ini in the main game folder)? And what resolution is your laptop set up for? I think it is a video resolution problem. The file indicated (b_map_1024x768.pcx) is a vanilla file not changed by Arulco vacations - and so is used from the vanilla ../Data/Interface folder.

      Delete
    4. I checked and now is working up to the point of choosing soldiers from AIM. At that moment, the game freeze...

      Delete
    5. Hmm. Do you have Windows 8 or 10? If so there is a Win8+ fix in the Docs folder. Have you installed Flugente's new AIM characters? If so, that might be the problem. If neither of those are true then perhaps a faulty install . . . but I'm guessing here.

      Delete
  31. Where Update 2 for v1.10??? Your download link not work!!!

    ReplyDelete
  32. Buying from Frank makes game stall indefinitely. Is this a known bug?

    ReplyDelete
    Replies
    1. Also, buying from Devin is impossible. The game stalls, there is no cursor.
      I can buy staff from the weapons seller in San Mona C6 and from Alberto.

      Delete
    2. Okay, I reinstalled everything and started a new game and now it works.

      Delete
  33. i try to run this game on WIN 10
    but everytime when i start the game, it only occupy a quarter of the screen.

    ReplyDelete
    Replies
    1. To me this happens sometimes when the screen goes to sleep and then when I "wake" it up, the game is diminished like this. It's like for some reason video display is treated like 4K format. Could be the problem with video drivers or Windows?

      Delete
  34. Hi Ed , got game going on V9 ,( I know , I'm updating now ) question is ... does the difficulty have to be wired right up to impossible ? Lockie @ Bearpit . :)

    ReplyDelete