Facilities


Updated 04 January 2016


This page has not yet been fully updated to reflect changes in v1.06 in Arulco Vacations


There are a lot of changes and additions to Facilities in v1.05 -- and i will update this page to include them all soon. Until then the information on this page is still a good base. All the Facilities here are in v1.05, though some have been tweaked. Also, the Clothing Factory Facility refuses to show up in-game . . . and I am working on that.

Facilities can be a big part of a campaign in Arulco but they are few and far between. I have added a number of Facility Types and put them on-map, as well as put more of the standard Facilities on-map where it seemed reasonable. I also tweaked the standard Facility Types to be specific to the Arulco Vacations Tweak -- they are now also an important part of the whole Morale situation of your team, and of the whole Loyalty situation of the country towards you.


I am very interested in expanding the types of Facilities, expanding the features of existing Facilities, and adding more Facilities on-map. If you have any ideas, please leave a comment. If you think I've gone too far on something, or haven't gone far enough . . . please also leave a comment.

Listed here are all the Facility Types in Arulco Vacations. Percentage chances are per hour. Effects are per effect happening, determined by Percentage Chance. Note that if an Effect Base (the first number) is positive then the Effect Variance (the +/- number) cannot make it a negative. Same for the reverse, if an Effect Base is negative the Effect Variance cannot make it positive. If the Effect Base is Zero then the Effect Variance can make it either positive or negative. The degree of variance is not a straight random roll of the die. Rather, a random number is modified by the character's attributes. Which attributes are used, and in what percentage, are determined by what exactly the character is doing at the Facility. Therefore it is important to use a character that will be a good match for the work being done at the specific Facility.

Some Facilities have more than one possible Assignment, each is listed. Total Staff Limit is only listed here if there is more than one type of Assignment.

Kit Degrade is the percentage of normal for that type of Assignment with no Facility aid. Skill Minimums are only listed if there is such a requirement -- otherwise anybody can do it.

A note on the chance percentages: 8.6% equals an average of 2.064 occurrences every 24 hours on the job. Since Mercs don't work while they sleep, and they sleep about 6 hours on the average (each Merc is different in this regard) you can figure about 1.5 occurrences every day on the job.

There is an issue with Ambient Facilities in that the Player does not know the effects encountered in those Sectors are caused by such Facilities. Until I find a way to better report the effects and causes in-game it is advisable to familiarize yourself with the following list. Ambient Facilities are noted below in the Assignment Type.


1) Major Hospital:

  • Total Staff Limit = 4
  • Assignment Type = Doctor
  • Description = Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency. Doesn't use up your kit.
  • Staff Limit = 2
  • Performance = 200%
  • Minimum Requirement = Doctor Skil
  • Minimum Medical = 60
  • Minimum Wisdom = 75
  • Morale Effect Chance = 33.3%
  • Morale Effect = 5 +/- 15
  • Assignment Type = Practice Medical
  • Description = Learn from the Medical Staff here about needs specific to the people of Arulco by staffing a shift or three with them, and take the opportunity to learn some new medical tricks.
  • Staff Limit = 2
  • Fatigue Effect = 150%
  • Performance Effect = 133%
  • Minimum Medical = 40
  • Minimum Wisdom = 40
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Medical
  • Description = Train your mercs in the finer points of combat medicine . . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 130%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Medical
  • Description = Learn from the expert on your squad about the finer points of combat medicine . . . your life, and theirs, may depend on it.
  • Staff Limit =1
  • Performance Effect = 130%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
2) Small Sleazy Bar:
  • Total Staff Limit = 5
  • Assignment Type = Rest
  • Description = Have a drink at the local bar! May increase loyalty in this town, for a price and a chance to get drunk.
  • Staff Limit = 4
  • Cost per Hour = $15
  • Performance = 150%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 15
  • Local Loyalty Effect Chance = 8.6%
  • Local Loyalty Effect = 0 +/- 2
  • Drunk Chance = 33.3%
  • Drunk Effect = -1 +/- 3
  • Assignment Type = Gather Rumours
  • Description = Have a drink at the... Yeah, you wish! Just buy drinks for others and immediately report any info they may spill.
  • Minimum Requirement = Snitch Skill
  • Staff limit = 1
  • Cost per Hour = $15
  • Performance = 150%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 10
  • Local Loyalty Effect Chance = 8.6%
  • Local Loyalty Effect = 0 +/- 3
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/-1
3) Prison Complex:
  • Total Staff Limit = 8
  • Assignment Type = Interrogate Prisoners
  • Description = Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.
  • Staff Limit = 4
  • Performance Effect = 120%
  • Prison Base Limit = 60
  • Morale Chance = 8.6 %
  • Morale Effect = 0 +/- 5
  • Assignment Type = Prison Snitch
  • Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
  • Staff Limit = 4
  • Performance Effect = 120%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 5
4) Small Airport:
  • Assignment Type = Practice Strength
  • Description = Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.
  • Staff Limit = 4
  • Performance Effect = 133%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
5) Munitions Factory: 
  • Assignment Type = Repair Items
  • Description = The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.
  • Staff Limit = 2
  • Performance Effect = 200%
  • Kit Degrade = 30%
  • Minimum Mechanical Necessary = 60
  • Minimum Dexterity Necessary = 70
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 3
  • Assignment Type = Repair Vehicle
  • Description = While not exactly an auto shop, with a little hard work the equipment, tools and machinery here can aid in repairing a vehicle.
  • Staff Limit = 2
  • Performance Effect = 120%
  • Fatigue Effect = 135%
  • Kit Degrade = 86%
  • Minimum Mechanical Necessary = 60
  • Minimum Dexterity Necessary = 70
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Repair Robot
  • Description = The tools, equipment and machinery here can be used to aid in the repair of the robot -- with a little hard work on your part.
  • Staff Limit = 2
  • Performance Effect = 120%
  • Fatigue Effect = 130%
  • Kit Degrade = 86%
  • Minimum Mechanical Necessary = 60
  • Minimum Dexterity Necessary = 70
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Trainer - Mechanical
  • Description = Train mercs in the finer points of mechanics, including the tricks of the trade.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/-1
6) Military Barracks:
  • Assignment Type = Rest
  • Description = There are plenty of beds here. It's a bit basic, but certainly better than resting outside!
  • Staff Limit = 32
  • Performance Effect = 125%
  • Sleep Effect = 133%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
7) Military Headquarters:
  • Total Staff Limit = 2
  • Assignment Type = Staff
  • Description = The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.
  • Staff Limit = 1
  • Effect = Count and Sector of Army Troop Deployment
  • Minimum Wisdom Necessary = 80
  • Minimum Leadership Necessary = 60
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 5
  • Assignment Type = Spread Propaganda Global
  • Description = Take control of local information channels and control the flow of news in entire region.
  • Staff Limit = 1
  • Minimum Requirement = Snitch Skill
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Performance Effect = 80%
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 5
  • Assignment Type = Practice Leadership
  • Description = Use the environment and facilities within this military installation to instill a sense of order and discipline into your operations.
  • Staff Limit = 1
  • Performance Effect = 133%
  • Minimum Wisdom = 50
  • Minimum Leadership = 30
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 5
  • Local Loyalty Effect Chance = 20%
  • Local Loyalty Effect = 0 +/- 3
  •  
8) Shooting Range:
  • Total Staff Limit = 6
  • Assignment Type = Practice Marksmanship
  • Description = Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.
  • Staff Limit = 5
  • Performance Effect = 133%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Marksmanship
  • Description = Train the less accurate of your mercs in the finer points of Marksmanship. . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 150%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Marksmanship
  • Description = Learn from the experts on your squad about the finer points of Marksmanship. . . your life, and theirs, may depend on it.
  • Staff Limit =5
  • Performance Effect = 150%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
9) A.C.A. Building:
  • Total Staff Limit = 2
  • Assignment Type = Staff
  • Description = The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.
  • Staff Limit = 1
  • Effect = Detect Army Troop Locations
  • Minimum Wisdom = 75
  • Minimum Leadership = 30
  • Minimum Local Loyalty = 60
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Spread Propaganda Local
  • Description = Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.
  • Staff Limit = 1
  • Performance Effect = 150%
  • Minimum Requirement = Snitch Skill
  • Minimum Wisdom = 60
  • Minimum Leadership = 20
  • Minimum Local Loyalty = 20
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 2
10) Sam Site:
  • Assignment Type = Train Militia
  • Description =  Train Militia Troops
  • Staff Limit = 2
  • Minimum Leadership = Set by the .INI File
11) Mine:
  • Total Staff Limit = 4
  • Assignment Type = Practice Explosives
  • Description = Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.
  • Staff Limit = 1
  • Performance Effect = 150%
  • Minimum Explosives = 40
  • Minimum Local Loyalty = 70
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 3
  • Assignment Type = Trainer - Explosives
  • Description = Train the less accurate of your mercs in the finer points of explosives . . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Explosives = 70
  • Minimum Local Loyalty = 70
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Explosives
  • Description = Learn from the expert on your squad about the finer points of explosives . . . your life, and theirs, may depend on it.
  • Staff Limit =1
  • Performance Effect = 125%
  • Minimum Explosives = 35
  • Minimum Local Loyalty = 70
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice Strength
  • Description = Spend some time lugging ore from here to there. Increases the efficiency of STRENGTH practice, and when the citizens see you sweaty and dirty from mine work they just might think better of you.
  • Staff Limit = 4
  • Performance Effect = 133%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 3
  • Local Loyalty Effect Chance = 8.6%
  • Local Loyalty Effect = 1 +/- 1
12) Small Church:
  • Assignment Type = Rest
  • Description = A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life, or not. Religion is a dangerous subject, yo.
  • Staff Limit = 1
  • Performance Effect = 110%
  • Morale Effect Chance = 33.3%
  • Morale Effect = 0 +/- 10
  • Local Loyalty Effect Chance = 8.6%
  • Local Loyalty Effect = 0 +/- 3
13) Boxing Club:
  • Assignment Type = Practice Health
  • Description = There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.
  • Staff Limit = 2
  • Performance Effect = 200%
  • Minimum Health = 60
  • Minimum Strength = 40
  • Minimum Agility = 40
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Health
  • Description = Utilize this gym to it's best potential to provide some HEALTH training to the scrawniest member of your squad.
  • Staff Limit = 1
  • Performance Effect = 200%
  • Minimum Health = 80
  • Minimum Strength = 70
  • Minimum Agility = 70
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Health
  • Description = Tired of being tired? Learn some HEALTH training from the most fit member in your squad.
  • Staff Limit =1
  • Performance Effect = 200%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice Strength
  • Description = Use the equipment here to focus on increasing your AGILITY.
  • Staff Limit = 2
  • Performance Effect = 133%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Strength
  • Description = Utilize this gym to provide some STRENGTH training to the scrawniest member of your squad..
  • Staff Limit = 1
  • Performance Effect = 200%
  • Minimum Strength = 80
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Strength
  • Description = Build up those biceps! Learn some STRENGTH training from musclebound member in your squad.
  • Staff Limit =1
  • Performance Effect = 200%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice Agility
  • Description = Use the equipment here to focus on increasing your AGILITY.
  • Staff Limit = 2
  • Performance Effect = 133%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Agility
  • Description = Utilize this gym to provide some AGILITY training to the most awkward member of your squad.
  • Staff Limit = 1
  • Performance Effect = 200%
  • Minimum Agility = 80
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Agility
  • Description = Condition your reflexes! Learn some AGILITY training from the most agile member in your squad.
  • Staff Limit =1
  • Performance Effect = 200%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
14) National Museum:
  • Assignment Type = Practice Leadership
  • Description = Examine the plundered heritage of Arulco and gain an understanding of the people and what you are fighting for. This might scare these rich folk 'cause they did the plundering.
  • Staff Limit = 1
  • Performance Effect = 115%
  • Minimum Wisdom = 50
  • Minimum Leadership = 30
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 10
  • Local Loyalty Effect Chance = 20%
  • Local Loyalty Effect = 0 +/- 3
15) Biological Research Lab:
  • Assignment Type = Doctor
  • Description = The biological research being done here is not ethical, and is dangerous. However, if you are a wise enough doctor the use of the lab will greatly increase your efficiency. Doesn't use up your kit.
  • Staff Limit = 2
  • Performance Effect = 200%
  • Minimum Medical = 70
  • Minimum Wisdom = 70
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 10
  • Assignment Type = Practice Medical
  • Description = Study the Queen's research experiments and findings to learn about what is causing the strange illnesses that are being inflicted upon the Arulcan people . . . and you.
  • Staff Limit = 1
  • Fatigue Effect = 115%
  • Performance Effect = 120%
  • Minimum Medical = 70
  • Minimum Wisdom = 70
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 10
  • Assignment Type = Trainer - Medical
  • Description = Train your mercs in the finer points of combat medicine . . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Medical
  • Description = Learn from the expert on your squad about the finer points of combat medicine . . . your life, and theirs, may depend on it.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
16) Junkyard:
  • Total Staff Limit = 6
  • Assignment Type = Repair Items
  • Description = The junkyard and abandoned service station are practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.
  • Staff Limit = 6
  • Performance Effect = 133%
  • Fatigue Effect = 110%
  • Kit Degrade = 33%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Repair Vehicle
  • Description = The junkyard and abandoned service station are practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.
  • Staff Limit = 2
  • Performance Effect = 120%
  • Fatigue Effect = 125%
  • Kit Degrade = 66%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Repair Robot
  • Description = The junkyard and abandoned service station are practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.
  • Staff Limit = 1
  • Performance Effect = 186%
  • Fatigue Effect = 120%
  • Kit Degrade = 86%
  • Minimum Mechanical Necessary = 70
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
  • Assignment Type = Trainer - Mechanical
  • Description = Train mercs in the finer points of mechanics, including the tricks of the trade.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/-1
17) Beach Resort:
  • Assignment Type = Rest
  • Description = Sun, sand, surf. This sure as hell beats sleeping in a trench. A bit expensive at $50/hr, but the staff will treat you like conquering heroes!
  • Staff Limit = 32
  • Cost per Hour = $50
  • Performance Effect = 160%
  • Sleep Effect = 200%
  • Morale Effect Chance = 50%
  • Morale Effect = 15 +/- 15
  • Drunk Chance = 25.5%
  • Drunk Effect = -1 +/- 3
18) Militia Training Facility:
  • Assignment Type = Train Militia
  • Description =  Train Militia & Mobile Militia Troops
  • Staff Limit, Militia = 2
  • Staff Limit, Mobile Militia = 2
  • Minimum Leadership, Militia = Set by the .INI File
  • Minimum Leadership, Mobile Militia = Set by the .INI File
19) Medical Support Hospital:
  • Assignment Type = Doctor
  • Description = Perform urgent life-saving treatment on your wounded men in this occupied dental facility. Increases the DOCTOR's efficiency. Doesn't use up your kit.
  • Staff Limit = 2
  • Performance Effect = 150%
  • Minimum Requirement = Doctor Skill
  • Minimum Medical = 60
  • Minimum Wisdom = 60
  • Morale Effect Chance = 50%
  • Morale Effect = 5 +/- 5
  • Assignment Type = Practice Medical
  • Description = Take the time to refresh your medical knowledge by availing yourself of the resources of this dental facility.
  • Staff Limit = 2
  • Performance Effect = 115%
  • Minimum Medical = 40
  • Minimum Wisdom = 40
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Medical
  • Description = Train your mercs in the finer points of combat medicine . . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Medical
  • Description = Learn from the expert on your squad about the finer points of combat medicine . . . your life, and theirs, may depend on it.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
20) Army Barracks Cantina:
  • Assignment Type = Eat
  • Description = By taking over the armies barracks, you've also taken over the cantina inside. Your mercs can eat here.
  • Staff Limit = 10
  • Cost per Hour = $10
  • Food Modifier = 50%
  • Morale Effect Chance = 50%
  • Morale Effect = 1 +/- 3
  • Drunk Chance = 40%
  • Drunk Effect = -1 +/- 3
21) Military Prison:
  • Total Staff Limit = 3
  • Assignment Type = Interrogate Prisoners
  • Description = Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.
  • Staff Limit = 3
  • Performance Effect = 100%
  • Prison Base Limit = 20
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 10
  • Assignment Type = Prison Snitch
  • Description = Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
  • Staff Limit = 3
  • Performance Effect = 90%
  • Minimum Requirement = Snitch Skill
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 10
22) Town Prison:
  • Total Staff Limit = 2
  • Assignment Type = Interrogate Prisoners
  • Description = Your mercs can Interrogate prisoners of war here. Prisoners might join your cause, or give you helpful information.
  • Staff Limit = 1
  • Performance Effect = 90%
  • Prison Base Limit = 5
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 5
  • Assignment Type = Prison Snitch
  • Description = Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.
  • Staff Limit = 1
  • Performance = 70%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 5
23) Town Pharmacy:
  • Assignment Type = Doctor
  • Description = Use the pharmaceutical resources here to aid in treating the wounded. Costs $30 an hour but doesn't use up supplies.
  • Staff Limit = 2
  • Performance Effect = 133%
  • Cost per Hour = $30
  • Minimum requirement = Doctor Skill
  • Minimum Medical = 50
  • Minimum Wisdom = 50
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 5
  • Assignment Type = Practice Medical
  • Description = Take the time to refresh your pharmaceutical knowledge by availing yourself of the resources here.
  • Staff Limit = 1
  • Performance Effect = 110%
  • Minimum Medical = 40
  • Minimum Wisdom = 40
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Medical
  • Description = Train your mercs in the finer points of combat medicine . . . their life, and yours, may depend on it.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Medical
  • Description = Learn from the expert on your squad about the finer points of combat medicine . . . your life, and theirs, may depend on it.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
24) Public Aid Station:
  • Assignment Type = Practice Medical
  • Description = Spread goodwill and help the poor by setting up a free medical clinic with supplies flown in to the airport on your dollar ($50/hr and no kit degrade). News of this might spread throughout Arulco!
  • Staff Limit = 2
  • Fatigue Effect = 166%
  • Performance Effect = 125%
  • Cost per Hour = $50
  • Minimum Medical = 40
  • Minimum Wisdom = 50
  • Minimum Leadership = 20
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 10
  • Local Loyalty Effect Chance = 8.6%
  • Local Loyalty Effect = 1 +/- 3
  • Global Loyalty Effect Chance = 8.6%
  • Global Loyalty Effect = 1 +/- 1
25) Snack and Shack
  • Assignment Type = Rest
  • Description = Get some rest and relaxation at the Snack and Shack. Short stay rates include food and are $20/hr.
  • Staff Limit = 10
  • Performance Effect = 150%
  • Cost per Hour = $20
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 1
26) Chitzena Ruins:
  • Assignment Type: Practice Leadership
  • Description = Spend some time with Yanni touring the Ruins and learning about the heart and mind of Arulco. While it will probably help you to recruit Militia, it might make you question your reason for Being!
  • Staff Limit = 1
  • Performance Effect = 133%
  • Minimum Wisdom = 50
  • Minimum Leadership = 30
  • Local Loyalty Effect Chance =8.6%
  • Local Loyalty Effect = 1 +/- 3
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 3
27) Dave's Service Station:
  • Total Staff Limit = 2
  • Assignment Type = Repair Items
  • Description = A vehicle repair station complete with tools and spare parts. This will certainly make any repair-work easier.
  • Staff Limit = 2
  • Performance Effect = 130%
  • Fatigue Effect = 90%
  • Kit Degrade = 30%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Repair Vehicle
  • Description = A vehicle repair station complete with tools and spare parts. This will certainly make any repair-work easier, especially for vehicles.
  • Staff Limit = 2
  • Performance Effect = 200%
  • Fatigue Effect = 90%
  • Kit Degrade = 25%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type: Repair Robot
  • Description = A vehicle repair station complete with tools and spare parts. This will certainly make any repair-work easier.
  • Staff Limit = 1
  • Performance Effect = 175%
  • Fatigue Effect = 90%
  • Kit Degrade = 60%
  • Minimum Mechanical Necessary = 60
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Mechanical
  • Description = Train mercs in the finer points of mechanics, including the tricks of the trade.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice - Mechanical
  • Description = This facility and the service manuals here are a great aid for enhancing your mechanical skill.
  • Staff Limit = 1
  • Performance Effect = 133%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 1
28) Hunting Lodge:
  • Assignment Type = Ambient
  • Description = A rustic lodge for hunters in the foothills. A chance to clean up and sleep indoors.
  • Fatigue Effect = 75%
  • Sleep Effect = 115%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
29) Friendly Farmer:
  • Assignment Type = Ambient
  • Description = Many of the rural people are in solidarity with your efforts, and this farmer is willing to feed you and let you sleep in the barn whenever you stop by.
  • Fatigue Effect = 50%
  • Sleep Effect = 120%
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 1
30) Smuggler's Hideout:
  • Assignment Type = Ambient
  • Description = This is obviously a hideout and transfer location for smugglers. It's a bit dangerous to stay here, but it is a chance to clean up, eat and rest indoors.
  • Fatigue Effect = 86%
  • Sleep Effect = 110%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
31) Friendly Fisherman:
  • Assignment Type = Ambient
  • Description = Many of the rural people are in solidarity with you, and this fisherman is willing to feed you whenever you stop by.
  • Fatigue Effect = 50%
  • Sleep Effect = 120%
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 1
32) Mansions by the Beach:
  • Assignment Type = Ambient
  • Description = The 1% of Arulco have fled to Meduna, leaving their beachside mansions in Balime empty. Time to occupy those fancy digs, yo!
  • Fatigue Effect = 20%
  • Sleep Effect = 135%
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 10
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
33) Diner:
  • Assignment Type = Ambient
  • Description = Chow down on some good, old, greasy, soul, comfort food here -- and maybe a beer or two! If your Mercs decide to pig out they will spend their own money here.
  • Fatigue Effect = 75%
  • Morale Effect Chance = 33.3%
  • Morale Effect = 1 +/- 1
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 1
34) Occupied Territory:
  • Assignment Type = Ambient
  • Description = The people here overwhelmingly believe you can defeat the Queen. Basic comforts are readily available to you if you spend some time mingling. Eat, sleep, and be merry for tomorrow you may die.
  • Staff Limit = 32
  • Fatigue Effect = 80%
  • Sleep Effect = 120%
  • Minimum Town Loyalty = 86
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 3
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
35) Clothing Factory:
  • Total Staff Limit = 2
  • Assignment Type = Repair Items
  • Description = The clothing factory equipment can be useful in helping with some basic repairs, assuming you are at least a junior MacGyver.
  • Staff Limit = 2
  • Fatigue Effect = 115%
  • Performance Effect = 120%
  • Kit Degrade = 50%
  • Minimum Mechanical = 50
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
  • Assignment Type = Trainer - Mechanical
  • Description = The airport has lots of repair work for you to use train students.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1

36) Rebel Base:
  • Assignment Type = Spread Global Propaganda
  • Description = Organizing the revolution from the Rebel Base can help secure the loyalty of the people in the countryside, or alienate them completely. Be careful who you select for the job, gringo.
  • Staff Limit = 1
  • Performance Effect = 86%
  • Minimum Town Loyalty = 86
  • Local Loyalty Effect Chance = 4.2%
  • Local Loyalty Effect = 0 +/- 3
  • Global Loyalty Effect Chance = 4.2%
  • Global Loyalty Effect = 0 +/- 2
  • Morale Effect Chance = 4.2%
  • Morale Effect = 0 +/- 6
37) General Stores:
  • Assignment Type = Repair Items
  • Description = Local stores hold a ready assortment of supplies to help make basic repairs a bit easier. Costs $20/hr but saves on kit usage.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Fatigue Effect = 90%
  • Kit Degrade = 0%
  • Cost per Hour = $20
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
38) Regional Liquor Store
  • Assignment Type = Ambient
  • Description = Booze, booze, and MORE booze! They sell beer in kegs! Lucky for you your Mercs will spend their own cash if they decide to paint the town red!
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 2
  • Drunk Chance = 9.9%
  • Drunk Effect = -1 +/- 3
39) Wine Shop:
  • Assignment Type = Ambient
  • Description = A quaint wine shop, even has the local variety -- it's the cheapest wine in the shop! If your Mercs decide to imbibe they will spend their own cash.
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
40) Residential Neighborhoods:
  • Assignment Type = Ambient
  • Description = The homeowners around these parts can get a bit nervous when mercenaries are walking around like they own the place, and Mercs can get a bit nervous 'cause everybody around them is nervous . . . too many fingers, too many triggers, too many civilians.
  • Morale Chance Effect = 8.6%
  • Morale Effect = -1 +/- 6
  • Local Loyalty Effect Chance = 9.9%
  • Local Loyalty Effect = -1 +/- 3
  • Global Loyalty Effect Chance = 8.6%
  • Global Loyalty Effect = -1 +/- 1
41) Bombed-Out Ruins
  • Assignment Type = Ambient
  • Description = An example of the ruthlessness of the Queen's regime -- an entire village destroyed and the inhabitants massacred. On the flip side, there's plenty of shelter from the storms here, both natural and military.
  • Fatigue Effect = 86%
  • Sleep Effect = 110%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
42) University Ruins:
  • Assignment Type = Ambient
  • Description = The Queen doesn't want an educated citizenry -- on this site the teachers and students of the National University of Arulco were massacred, and the university grounds looted and bombed. At least there's a few good walls and roofs to keep off the rain and wind.
  • Fatigue Effect = 80%
  • Sleep Effect = 115%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 2
43) Alma Service Station:
  • Total Staff Limit = 2
  • Assignment Type = Repair Items
  • Description = A vehicle repair station used by the military. This will definitely make any repair-work easier.
  • Staff Limit = 2
  • Performance Effect = 140%
  • Fatigue Effect = 90%
  • Kit Degrade = 20%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Repair Vehicle
  • Description =  A vehicle repair station complete with tools and spare parts. This will definitely make any repair-work easier, especially for vehicles.
  • Staff Limit = 2
  • Performance Effect = 200%
  • Fatigue Effect = 90%
  • Kit Degrade = 10%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Repair Robot
  • Description = A vehicle repair station complete with tools and spare parts. This will definitely make any repair-work easier.
  • Staff Limit = 1
  • Performance Effect = 175%
  • Fatigue Effect = 90%
  • Kit Degrade = 50%
  • Minimum Mechanical Necessary = 60
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Mechanical
  • Description = Train mercs in the finer points of mechanics, including the tricks of the trade.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice - Mechanical
  • Description = This facility and the service manuals here are a great aid for enhancing your mechanical skill.
  • Staff Limit = 1
  • Performance Effect = 133%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 1

44) Liquor Shop:
  • Assignment Type = Ambient
  • Description = A small but well-stocked liquor shop. If your Mercs decide to imbibe they will spend their own cash.
  • Morale Effect Chance = 8.6%
  • Morale Effect = 0 +/- 1
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
45) Tourist Facilities:
  • Assignment Type = Rest
  • Description = A rustic (but clean) tourist hotel, a native cuisine restaurant and other tourist amenities are available here. The under-worked staff would love to cater to your squad, for only $40/hr.
  • Staff Limit = 32
  • Cost per Hour = $40
  • Performance Effect = 160%
  • Sleep Effect = 200%
  • Morale Effect Chance = 50%
  • Morale Effect = 10 +/- 10
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
 46) Meduna Nightclub:
  • Total Staff Limit = 9
  • Assignment Type = Rest
  • Description = Have a drink at the local nightclub! It might help you out in this town, for a price, but then again . . . it might not be safe to get drunk here.
  • Staff Limit = 8
  • Performance Effect = 150%
  • Cost per Hour = $35
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 15
  • Local Loyalty Effect Chance = 4.2%
  • Local Loyalty Effect = 0 +/- 1
  • Drunk Chance = 33.3%
  • Drunk Effect = -1 +/- 3
  • Assignment Type = Gather Rumours
  • Description = Have a drink at the... Yeah, you wish! Just buy drinks for others and immediately report any info they may spill.
  • Staff Limit = 1
  • Performance Effect = 150%
  • Cost per Hour = $35
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 10
  • Local Loyalty Effect Chance = 4.2%
  • Local Loyalty Effect = 0 +/- 3
  • Drunk Chance = 8.6%
  • Drunk Effect = -1 +/- 3
47) Toxic Waste Dump:
  • Assignment Type = Ambient
  • Description = The chemicals spilling out onto the sand and into the water are not exactly healthy . . . the smell in the air actually makes you feel queasy. Don't stay too long or you might start glowing green!
  • Fatigue Effect = 150%
  • Sleep Effect = 50%
  • Morale Effect Chance = 9.9%
  • Morale Effect = -1 +/- 9
48) Mass Grave Site:
  • Assignment Type = Ambient
  • Description = This is the scene of one of The Queen's atrocities against the people. Skeletal remains sticking out of the ground indicate there are quite a few people buried here Being here will either give you the heebie-jeebies, or reinforce your determination to kill the Queen.
  • Fatigue Effect = 125%
  • Sleep Effect = 66%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 0 +/- 5
49) Waldo's Airport Workshop:
  • Total Staff Limit = 2
  • Assignment Type = Repair Items
  • Description = Waldo's airport workshop has many of the tools necessary for all types of repair work, including repairing vehicles!
  • Staff Limit = 2
  • Performance Effect = 140%
  • Fatigue Effect = 86%
  • Kit Degrade = 20%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Repair Vehicle
  • Description = Waldo's airport workshop has many of the tools necessary for all types of repair work, including repairing vehicles!
  • Staff Limit = 2
  • Performance Effect = 200%
  • Fatigue Effect = 86%
  • Kit Degrade = 25%
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type: Repair Robot
  • Description = Waldo's airport workshop has many of the tools necessary for all types of repair work, including repairing vehicles!
  • Staff Limit = 1
  • Performance Effect = 166%
  • Fatigue Effect = 86%
  • Kit Degrade = 60%
  • Minimum Mechanical Necessary = 60 
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Trainer - Mechanical
  • Description = The airport has lots of repair work for you to use train students.
  • Staff Limit = 1
  • Performance Effect = 130%
  • Minimum Wisdom = 60
  • Minimum Leadership = 50
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Student - Mechanical
  • Description = Learn from the expert on your squad about the finer points of everything mechanical. . . maybe then you can keep your own gear in better shape.
  • Staff Limit =1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
  • Assignment Type = Practice - Mechanical
  • Description = Practice repairing stuff by helping repair stuff at the airport.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Morale Effect Chance = 9.9%
  • Morale Effect = 1 +/- 1
50) Military Warehouse:
  • Total Staff Limit = 2
  • Assignment Type = Repair Items
  • Description = The military warehouse here also has tools and spare parts for the repair of all types of military hardware, and will make your repairs easier.
  • Staff Limit = 2
  • Performance Effect = 150%
  • Kit Degrade = 25%
51) Balime Coffee Shop:
  • Assignment Type = Ambient
  • Description = Relax in upscale comfort and enjoy a wide variety of gourmet coffees and pastries here! Your Mercs will feel refreshed, and will spend their own money here.
  • Fatigue Effect = 75%
  • Morale Effect Chancet = 25%
  • Morale Effect = 1 +/- 1

52) Balime Pawn Shop:
  • Assignment Type = Repair Items
  • Description = This pawn shop has a varied assortment of odds and ends that can help make basic repairs a bit easier. Costs $15/hr but saves on kit usage.
  • Staff Limit = 1
  • Performance Effect = 125%
  • Fatigue Effect = 90%
  • Kit Degrade = 33%
  • Cost per Hour = $15
  • Morale Effect Chance = 8.6%
  • Morale Effect = 1 +/- 1




Changes to the above in v1.04

I haven't updated the bulk of this page yet for v1.04. Here are a few notes until I do update the page -- which will happen soon.

Somehow I left out the Morale & Fatigue Effects from the Military Warehouse . . . and didn't include Training. I must have been tired when I included it. In v1.04 that is rectified.

Trainer, Student & Practice MECHANICAL will be available at the Junkyard and Service Stations. 

Trainer, Student & Practice STRENGTH & AGILITY at the Boxing Club.

Combat Support Hospital name changed to Medical Support Facility to reflect it is primarily a large (in Arulco Vacations) dentist office being used for general medical. Also moved from C13 to D13 where the medical/dental building is.




8 comments:

  1. I know of your disdain for the rod and spring, but maybe an engineer (not tech) working at a single available Facility site could make this after a quest to retrieve (mine?) newly introduced materials {Titanium?} into the game.

    ReplyDelete
    Replies
    1. Actually . . . I will put a 'real' rod & spring in the game at some point -- one not made of an "aluminum curtain rod, broken at both ends" . . . it'll probably be in v1.07, 'cause I want to release v1.06 this weekend.

      Delete
  2. Need update, are s many changes unclear...

    ReplyDelete
    Replies
    1. Yes, I agree. Unfortunately, I don't have much time to work on the blog these days. This pade especially needs updating. I can, however, answer questions -- and I'll try to make some time over the weekend to update this page.

      Delete
  3. I have enderstood the power of rest in Church :)
    Need more piety for Mercs. What is about SAM site work for? Makes Skyrider faster? Then I have option like Rebel Base or Military Governor not likely choosable... Very expensive somethong connected with fee 100$/H on the airport - how much can I earn on this and what exactly is it for?

    ReplyDelete
    Replies
    1. Having someone Staff the SAM site decreases the cost of Skyrider, and decreases his fatigue. There is also a Morale modifier. You need minimum Wisdom (69), minimum Leadership (42) and minimum Level (3).

      Staffing the Rebel Base allows you to spread Propaganda to modify Loyalty Locally & Globally. There is also a Morale modifier. You need a Snitch, minimum Loyalty in Omerta (42), minimum Wisdom (42), minimum Leadership (42) and minimum Level (3).

      Staffing Rebel Outpost allows you see the movement direction of enemy troops in the Omerta-Drassen area. You need minimum Wisdom (66) and minimum Leadership (42).

      Military Governor is basically the same as Rebel Base except the Loyalty modifiers are greater, and minimum Level is greater (5). You need a snitch.

      Airport Operations Manager increases your income from the mines you own, modifies Loyalty & Morale. You need minimum Leadership (42), minimum Wisdom (69) and minimum Level (4).

      Delete
  4. I have a question, concerning the assignement types. I haven't seen STUDENT or TRAINER in 1.13 facilities. IIRC there was only PRACTICE and no AMBIENT at all. Can you tell me where there is a list of possible assignement types or did you create them yourself, then how is this done? When I search for this, I only end up at HAM-Wiki and that seems outdated. Can you please provide me a link or tip how it's done?

    ReplyDelete
    Replies
    1. Ok, found some source code on github dealing with facilities, there I found all possible assignment types

      Delete

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